It's the time of year again for my favorite annual sites and apps. This year's list will be a little different as I list my favorite 50 instead of 100. The reason for this is not as many new learning tools came out this year compared to years past, while more current tools focused on regular updates. However, that does not mean there are not a lot of new items to look through, as sites/apps for programming/coding, Math/STEM, and Game Based Learning played a predominant role in this year's list. As w/ any of my previous annual top lists, all tools listed in previous posts will not be eligible for this years'.
A look back at the stories that affected libraries
I predict (or at least hope) that these trends will reach more K-12 schools in 2016. I want students around the world to interact with the newest technologies and think of innovative ways to use them.
One of my goals this year is to try new things and step out of my technological comfort zone. I want to learn more about STEM, coding, maker spaces, and everything else in our ever-growing field of edtech, both for me and for my students. So this year, when two of my colleagues in the math department offered to help facilitate lessons, I jumped right in. And it was great.
…all it takes is a dreamer. Can you imagine the Wright Brothers if one was a lawyer and one was an accountant? Why are you going to build this stupid airplane? It only carries one person. Who’s going to buy it? What kind of a profit margin are we going to get? We’ve got forty percent on bicycles. What are we doing this for? Think about the liability! Everybody can sue us! It’s a bad idea. Yeah, let’s not do it. As long as we have that opinion, we’re stuck. What you have to say is, “Gosh it’s something no one has ever done before. Let’s try it.
I’m as guilty as the next person for singing the praises of Puentedura’s SAMR model. I’ve blogged about it many many times, it’s included in my book ‘Perfect ICT Every Lesson’ too. Quite rightly so I believe. The problem I have with it, and others find this problem too, is that it is seen as being a taxonomy, a ladder upon which to be climbed. Redefinition is seen as being the creativity to Blooms or the sharing of Vygotsky’s Zones of Proximal Development – the top rung of a difficult ladder to climb.
U.S. Ed-Tech Plan Calls Attention
New Sites for Teachers
GlobalEDU.org brings together governments and organizations worldwide to execute and scale innovative solutions towards equitable and quality education through the use of technology.
Hour of Code Teacher GuideInspire your students to code with Tynker’s fun game-based tutorials for the Hour of Code.
The Children's University of Manchester presents an excellent opportunity for The University of Manchester to share, with the wider community, and particularly primary schools, the excitement of the knowledge created through its pioneering research activities and teaching and learning practices.
Dig-It! Games™ is not your typical game studio. We are a mission-based company; everything we do is driven by the goal of having a positive impact on education. We believe in the power of game-based learning to enhance education by promoting critical thinking, independent learning, and the joy of intellectual discovery. Our games incorporate age-appropriate content in math, science, social studies and language arts into fun, interactive and engaging learning experiences. Through our seamless blend of fun and learning, we seek to inspire kids to think differently about learning.
When most people think about YouTube they think about sharing videos and or about all of the videos they can discover. Most people don’t think about the useful editing tools that are built into YouTube. The YouTube video editor has some useful features for teachers and students. Today, we will explore some of the features of YouTube that often get overlooked by teachers and students.
Why Google Classroom?
Google Code-in 2015 - Contest is open, register today!
Google Code-in is a contest introducing 13-17 year old pre-university students to open source software development.
Two weeks ago, I had the pleasure of participating in the Google Expeditions Pioneer Program. I helped organize the day, recruit teachers, and facilitate the field trips, which I wrote about in a previous post: My Day With Google Expeditions. I loved the engagement, wonder and possibilities that Expeditions provided, and was thrilled to bring it to Ossining.
As I was planning out our Innovation Lab, I knew I wanted my kids to experience the digital arts. Video, photo, and audio editing are important skills our kids should be familiar with. I also know that for the Innovation Lab to remain viable for years to come, I have to keep the cost down; if it’s free, it’s for me.