View from Fort at Plimouth Plantation in Plymouth, Massachusetts: Photosphere taken by Alex Hart
Genius Hour is a time given during the school day to allow students to follow their passions and learn about topics that interest them. My gifted 5th graders participate in this project, and present their learning when they are ready. This page is devoted to sharing some of the resources I’ve collected over the past two years with anyone else who is interested in starting a classroom Genius Hour.
One way to teach autonomy that is quickly catching fire throughout education is the concept of 20-Time. The concept is simple. Allow students 20% of class time, or one hour per week, to work on and explore one topic of their choice.
The first and most important step is to understand the goals of your hackathon. Are you looking kick-start an open data developer community around your data? Do you want to inspire or incubate local startups to join in the effort? Are you trying to connect developers with local community leaders? Depending on your goals, you may want to tweak the recipe given below to give you the best results.
In the 1970’s the parking lot would be full of parents ready to see the school play. Or Christmas pageant. Or spelling bee. Students performed, and parents came. The school auditorium was the place where students showed off their work. The halls showed artwork that parents came by to see as they attended events. The school building was the hub of the community. Everyone came. Everyone roamed freely.
If you want to know what it means to learn, you must visit a Maker Faire. There you'll find passionate teachers and parents whose students and children are making anything they can imagine. These are kids who can learn without being "tricked" as we sometimes hear adults say when talking about young people. They are making, doing, and learning in meaningful ways because they want to.
Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization.
Getting Started with MakerSpaces
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Makedo is a simple to use, open-ended system of tools for creative cardboard construction. Build imaginative and useful creations from upcycled (repurposed) everyday cardboard. Makedo comes to life in collaborative creative environments such as classrooms, maker spaces, museums and of course homes.
Want to make your own online games for free? Sploder ™ makes it super easy for you to make your own free games online. Make your own arcade games, platformer games,spaceship shooters, or space adventure games. Advanced game maker? Try the physics game maker for creating original minigames! You can even customize it with your own game art using our free graphics editor!
Instructables is a place that lets you explore, document and share your creations!
Tynker's curriculum makes it easy to introduce computer programming in elementary and middle schools.
Common Core aligned courses foster a progression of skills grade by grade, providing the scaffolding needed to teach introductory to advanced programming concepts.
New Links for Teachers & Students
Transform any class into a role-playing game that fosters stronger student collaboration and encourages better behavior.
Breakout EDU | A platform for immersive learning games.
It's time for something different in education. Now in open beta. Games for all ages.
ChangeGamer promotes the use of computer games to study themes such as energy, climate change, natural disasters, the environment, economics, politics, history and science. The main function of ChangeGamer is to find high-quality games, and to create student activities for each of those games.
Seesaw empowers students of any age to independently document what they are learning at school. Students capture learning with photos and videos of physical work, or by adding digital creations. Everything is uploaded and kept organized for teachers. Teachers can invite families to Seesaw so parents get an immediate, personalized window into their child's learning.
Click on a hotspot to view current events and news in that area.
Google Links and Tips
From cave paintings to selfies, artists have always found creative ways of expressing themselves. Now, with the Google homepage as their canvas, we’re asking students to do the same. Young artists can doodle with any materials to show what makes them unique, and the winner’s artwork will be featured on our homepage for a day.
We ask a Question, and You Find the Answer.
1. Getting StartedHere is some information to keep in mind before starting in Google Classroom.
Now I present part two, which goes even deeper into Google Classroom and details such tasks as setting comment rules all the way to posting and grading assignments.
Today, I present the conclusion to Everything You Need to Know in Google Classroom. Created by a Google Classroom expert, this guide should provide you with everything with the skills necessary to get your school up to speed on this amazing service. Today’s section of the guide delves into creating questions for your students all the way to making use of Google Classroom’s calendar integrations. Enjoy!
Originally intended as a way to easily find websites, Google’s engineers have quietly slipped secret functionalities into Google Search to do even more for its 1.17 billion users. These hidden tricks, when used properly, can transform Google Search into a one-stop-shop of instantly accessible services.